Game development
Two decades of game work, from a custom Java physics engine to Unity 6 cross-platform multiplayer. I ship VR experiences on Quest and SteamVR, AI-driven NPCs, real-time fire simulation, and the Unity MCP Bridge, a tool layer that lets an AI agent drive the Unity Editor directly. The Super Contraption series has 3M+ players globally.
Projects in this lane
Flagship
Game
Backend
AI
Cloud
2024 to present
FlowDot
Workflow automation and agent platform.
Laravel 12
React 18
Vite
TypeScript
+11
View project
Game
AI
2024
VR Gesture Detection Training System
Real-time recognition of 50+ VR gestures from headset and controller motion.
Unity
C#
Python
TensorFlow
+3
View project
Game
Backend
AI
Cloud
2024 to present
VERTEX
Cross-platform multiplayer training platform on AWS GovCloud.
Unity 6
C#
WebGL
Meta Quest
+6
View project
Unity MCP Bridge
Game
AI
2025
Unity MCP Bridge
An MCP server that gives an AI agent full control of the Unity Editor.
Node.js
TypeScript
Zod
WebSocket
+3
View project
Game
Backend
2014 to present
Super Contraption Series
A 2D and 3D physics sandbox with 3M+ players.
Java
Unity
C#
Ruby on Rails
+5
View project